Gaming

China To Gaming Giants: Cut 'Effeminate' Imagery

Chinese authorities have ordered gaming giants to end their focus on profits and cut content perceived to be breeding "effeminacy", as Beijing tries to direct youth culture, gender ideals and the reach of big tech.The move is the latest by authorities to tighten their grip on the embattled technology sector and sparked a collapse in the share prices of some of the industry's biggest names.Officials on Wednesday summoned gaming enterprises including Tencent and NetEase, the two

12 September 2021
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Video Game Industry: Thriving In A Pandemic

The deadly COVID-19 virus has threatened the lives of billions worldwide. To date, over 470,000 have already succumbed to the novel coronavirus and more than nine million people have been infected with the highly contagious disease. This has prompted governments around the world to impose strict measures to contain the virus such as citywide lockdowns. Some countries have even resorted to a nationwide lockdown – travel curbs, restricted movements and shuttered borders.

22 June 2020
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Gaming: The latest Thai addiction

We Are Social Inc in partnership with social media solutions provider Hootsuite, recently released its Digital 2020 Report which looks at digital, mobile and social media trends around the world. The report’s findings revealed that Thais spent an average of 1.43 hours a day using games consoles. This average time spent statistic made Thailand the number one country in the world for this category.In some ways, this could be looked at in a positive light.

6 February 2020
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Hundreds of Chinese held over online gaming

The Philippines said Friday it has detained hundreds of Chinese workers in a continuing crackdown against unlicensed online gaming businesses catering to mainland customers.So-called Philippine offshore gaming operators, or POGOs, are the country's fastest-growing industry.

23 December 2019
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Myanmar e-sports players battle power outages

ESports star Myint was on the cusp of victory when the screens went dark in the Yangon cafe where he competes, costing him thousands of dollars in missed prize-money and denting his reputation. Myanmar's gaming scene is mushrooming, but frequent power cuts are holding players back in the emerging democracy. "Every time a black-out happens, we curse out the electricity corporation - and it happens often," he said.More than 60 percent of people in Myanmar still

27 August 2019
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Malaysia rolls the DICE

Last week’s announcement that Malaysia is working on finalising a Digital Content Ecosystem (DICE) policy by year’s end is the latest in a string of positive developments for the country’s growing digital content industry. The strategy will focus on four key pillars; strengthening human capital, strengthening the industry’s value chain, driving the commercialisation of intellectual property (IP) and driving the nation’s ecosystem to global standards.Increasingly gaining legitimacy an

13 August 2019
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Game on! Indonesia

As we usher in the Fourth Industrial Revolution, also known as Industry 4.0 - like most other aspects of life - sports too has evolved with the times.

28 March 2019
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Gaming: A lucrative profession

Poring over books in order to ace an important exam and land a place at a reputable university was once considered the only avenue to a high paying job and subsequently a comfortable life. Video games were mere distractions to that goal. However, the days of getting chastised for prioritising video games over one’s school books are over.Video games can and has turned many people into millionaires and even multi-millionaires.

1 September 2018
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Singapore's oldest telco has plans for millennials

Singapore Telecommunications Ltd. was around back when the telegraph was still cool. Now the 139-year-old company is experimenting with video games as a way to raise its profile with millennials.The telecom giant yesterday announced it plans to start a competitive gaming league this year and will eventually sponsor its own team. Esports may already be big business in markets ranging from the United States (US) to China, but it’s going to be bigger. Goldman Sachs Group Inc.

11 July 2018
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Gaming is taking over Southeast Asia

One of the biggest beneficiaries of the growing digital economy in Southeast Asia is the gaming industry. Sea – formerly Garena – became the first Southeast Asian tech company to be listed on the New York Stock Exchange in 2017. Sea is a gaming company but has also ventured into e-commerce and e-payments recently.A trend that has also been fuelling the games market in the region is the rise of eSports. eSports is essentially a competition using video games.

14 March 2018
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The potential of blockchain to revolutionise Southeast Asian gaming

Will a rose by any other name smell just as sweet? This may be the key question China's Baofeng Nova Co Ltd is attempting to answer when it created its blockchain-based game, known simply as 'The Rose', which is set to launch worldwide by the end of Valentine’s Day. Blockchain is defined as a digitised, decentralised public ledger of all cryptocurrency transactions, according to financial education website, Investopedia.

14 February 2018
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The rise of mobile gaming in Southeast Asia

Video games have been popular in Southeast Asia for decades. From the original red and white Nintendo Family Computer, to the arcades that littered shopping malls in the 1990s, and the online-enabled console generations of the 2000s, we’ve loved getting our gaming fix.However, what used to be an activity for groups of friends or siblings has continued to veer toward a less personal experience.

12 November 2017
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